


This is to focus on the peak quality content without having to deal with frame queues, buffering and other joys of video. Static vs Dynamic: The program is limited to static content.I have voluntarily limited the scope of the project to be able to work everything out in a relatively short period. There is no in-VR user interface whatsoever.
Vr photo viewer oculus rift full#
The Headset side of the software is just the full spherical images. Capsule omni-stereo image viewer desktop window. Here is a screenshot of the desktop-side of the software.įig. Impossible-yet-photorealistic is also what I loved to do back in my photo-remix days, it’s a really powerful strategy to awe the viewer. Many of the works are excellent and leverage the ability to create photorealistic images of imaginary or impossible worlds. The “Render the Metaverse” contest has been organized by OTOY this summer and has given birth to the most impressive collection of fully spherical stereoscopic images to date. With that in mind, I set myself up to build a small omni-stereo renderer in CUDA so that I could project these images on the Rift and learn a few things along the way. I wanted to improve my CUDA and GPGPU programming skills.I wanted to be able to very quickly check for stitching artifacts, binocular rivalry, depth and eye comfort in any omni-stereo image.I wanted to experience the images created for the Render the Metaverse contest on my DK2.This project was started to scratch a triple itch : The target device is the Oculus Rift, the image reprojection is done in CUDA. Download and discussion thread at Oculus forums.Ĭapsule is a small viewer for omnidirectional stereoscopic images. A small viewer for omnidirectional stereoscopic images.
